Monday, August 04, 2014

. . . The more they stay the same.

So here we are yet again, with me jumping back into my blog after far too long away. And once again, I'm taking my blog in a new direction from before. And this time I'm taking it in a really, really new direction.

Gone are the movie reviews/commentary, gone are the more random music/book/video game commentaries that made up my last iteration of posts (okay, so the actual posts I've made aren't going anywhere, I'm just not doing any further posts of that sort. Well, probably not). Nope, now we're really going somewhere completely different.

What prompted this return to the blogosphere, you ask? Well, I finally decided it was time to stop being a hobby writer (who spent way, way less time writing than he really wanted to). So I've decided to challenge myself to step up and become an actual serious writer. What does this mean? Well, first and foremostly it means writing each and every single day. It also means that I'm trying to write a novel - maybe even one that I can someday self-publish (although that's probably way further down the road).

My first attempt at a novel has been a struggle, but it is moving slowly (if unsteadily) forward. As a distraction (and to hopefully help jump start my creativity), I've joined in on a writing challenge on a forum I'm a member of (http://mythicscribes.com/, for any fellow fantasy writers out there). The challenge? To write a short, short story every day for 14 days straight. Each day has a specific story prompt that you need to use as the basis for that day's story (and there are some interesting ones, so this will be quite a challenge, indeed).

The challenge started today, and I've got the first story completed. I should have a copy of it posted here later today. Then as the challenge goes on I'll continue to post the stories here, for the reading enjoyment of whoever happens upon this blog. Once the challenge is over, we'll see what I post to the blog, but I do want to continue with at least the occasional story post (or random thought post, as ideas come to me). My more day-to-day posts (mostly updates on how my writing is going) will appear on my Facebook page. So stay tuned, and I hope you enjoy the stories.


As a postscript, I suppose I really should think about changing the name of the blog again as well (so that I'm no longer ripping off Monty Python's Flying Circus), but it's just such a great quote (and Lord knows it still fits this blog well enough). Have to give that one some thought. If anyone has any suggestions, feel free to drop them into the comments.

Thursday, January 13, 2011

This Post Brought To You By Pandora.com

So now that the craziness of the holiday season is out of the way, I’ve finally gotten around to putting together a new blog post. And in the spirit of expanding the nature of my blog, this week I’ve decided to talk about music. Specifically, I wanted to talk about the varied and often unusual sources I have for finding new music (well, new to me, at any rate). The first of these, and one of my main sources these days, is Pandora.com. For anyone not in the know, Pandora.com is an Internet radio site (another similar site is last.fm, but I haven’t really spent any time on that site, so I don’t know how they compare). What I love about Pandora (especially compared to traditional radio stations) is that it lets you build your own stations, based on the types of music you want to listen to.

The way it works is you pick a musician, or even a specific song, and you use that as the baseline for your station. From there, Pandora then builds a list of songs that share similar musical qualities to the song (or the songs of the artist) that you started with. As the songs play, you can give them a thumbs up or thumbs down, and Pandora uses these decisions to further tailor the station, to better give you exactly the type of music you want. And you can build as many stations as you want, and then listen to whichever one suits your current mood. I have a couple of country stations (one alt. country/country rock, the other old-school country music), a Celtic rock station, a Goth rock station, a couple of modern rock stations, and a few others (and I just recently added a Reggae station – can’t believe I didn’t think to put that one together sooner!).

I’ve discovered a number of great singers and groups that I’d never heard of before this way. And many of them are artists who’ve never made it big enough to show up on the Top 40 stations (which seem to play the same ten songs over and over and over again, I swear). It amazes me sometimes just how much great music is out there if you get away from the local radio stations and look for it (especially when you're living in the back woods of Montana -- we're not exactly on the cutting edge of music out here). One of the singers I discovered on Pandora that I absolutely love is Sarah Borges. She sings alt. country/country rock music. After hearing a couple of her songs on Pandora, I bought one of her CDs off of Amazon, and loved every song on it. The amusing part (for me, at least) is the fact that I mostly have the HBO show True Blood to thank for discovering Sarah’s music. The reason for this is that the song I used as my starter song for the station I heard her on was the theme song to True Blood, “Bad Things” by Jace Everett (another country rock artist I’m starting to really like, although I haven’t gotten around to buying one of his CDs yet).

Which brings me to my next source of music, my television. I’ve run across all kinds of great songs while watching TV, and from such odd sources as TV theme songs, background songs during shows, and of all things, commercials (as commercials have gotten away from the old-fashioned “jingle” and more into using songs from actual bands, a surprising number of really good songs have started showing up in commercials these days). A great example is the band Dirty Vegas, who I was first introduced to through a Mitsubishi Eclipse ad which featured their song “Days Go By”. After hearing that song I tracked down the album, and loved all of the songs on it.

An especially good source of music on TV is movie trailers. I’ve lost track of how many great songs I’ve first heard playing in a movie trailer (and as a flip-side to that, I think the majority of the most memorable movie trailers I’ve ever seen featured a great, memorable song). An interesting thing about movie trailers, though, is how often the same songs are used over again for different movies. Even better are the songs that get tapped repeatedly for trailers, actual movie soundtracks, video game soundtracks, TV shows, etc. I don’t know if certain songs just really lend themselves to these things, or if it’s just that some bands really take advantage of these avenues to get their songs out there.

A classic example of this is the 80s gem "Oh Yeah" by Yello (and even if you’re too young to remember the 80s, you’ve almost certainly heard a clip of this song somewhere). It was first featured in the film Ferris Bueller’s Day Off in 1986, and then a year later in The Secret Of My Success. I personally most remember it from a series of Twix commercials that came out right about that same time. Well, I looked it up on Wikipedia (because I was pretty sure I’d heard it other places, and wanted to see where else it had turned up), and here’s what they have listed for it – it has been featured in at least a dozen movies, almost a dozen TV show episodes, numerous commercials, and the video game Gran Turismo 4 (it is also the theme song for Duffman on The Simpsons). Now that's what you call a popular song! (I'd love to know how much the band has earned in royalties off of that tune).

A more recent example is “Running Up That Hill” by Placebo (a cover of a song originally done by Kate Bush, a great artist that I’ve been a fan of for years now). I first heard Placebo’s version in the trailer for Daybreakers (and quickly purchased the MP3 from Amazon), but it has also featured in episodes of several TV shows. One final example (and one of my all-time favorite movie trailer songs) is “Club Foot” by Kasabian. I first heard the song in the trailer for Serenity, but it also appeared in another movie trailer, in a couple of TV show episodes, a couple of movie soundtracks, and in several video game soundtracks. I loved this song enough I actually tracked down the original album it came from at Amazon.uk (and had it shipped to me from England). And the entire album is absolutely brilliant.

On the subject of movie trailers, here’s a random bit of trivia for you – generally, songs featured in movie trailers aren’t actually on the movie’s soundtrack. However, a surprising number of movie trailers I’ve seen feature songs from a DIFFERENT movie’s soundtrack. This is something I’d noticed in the past when I’d track down songs from movie trailers to purchase, but while I found it to be an interesting phenomenon, I never gave much thought about why that was. While I was doing some research for this blog (yes, believe it or don’t, I actually do research the things I write about for this blog – this is one of the reasons I’m such a huge Wikipedia supporter), I came across a write-up on Wikipedia about movie trailer music. And it turns out that the reason the trailers generally don’t feature music from the movie itself is that the score/soundtrack for the film is finished very late in the post-production process, long after the trailers have been edited together and released, and so they have to go to other sources for the trailer music.

Another surprisingly good source for great music is video games. And I’m not just talking about Guitar Hero and Rock Band (although both of these games have certainly introduced me to some fantastic music). Red Dead Redemption, for example (which I gushed over in my previous blog post), featured a couple of songs that I enjoyed enough that I bought them on Amazon.

One genre of game in particular that features great soundtracks is racing games. I own a number of MP3s of songs that I first heard in Burnout 3: Takedown and Burnout Revenge. Another song from a racing game that I love is “My Favorite Game” by The Cardigans, which is the opening credits song for Gran Turismo 2. Interestingly enough, the song originally appeared on a Cardigans album titled “Gran Turismo”, which was released a year prior – a CD title that is in no way connected to the video game series (and is itself a brilliant album – it’s also the only Cardigans’ album I really like, as their previous music has a much more bubblegum pop sound to it, whereas Gran Turismo has a darker, more electronic sound that I absolutely love). “My Favorite Game” is probably my favorite song on the album (a close second would be “Erase/Rewind”, a song which has featured in several movie soundtracks).

It pretty much goes without saying that music games (AKA the Rock Band and Guitar Hero franchises) are great sources of music. For me, though, it’s not about the big-name, popular songs that we’ve all heard before. No, for me, the best music in Rock Band and Guitar Hero are the “bonus” tracks, which feature artists most people probably haven’t heard of before. One of the things I loved about Guitar Hero is their inclusion of songs by European singers. Even though they’re singing in German or Spanish or Italian (so I have no idea what the singer is saying), the songs are still really fun to listen to. Between the two games, I’ve discovered a wealth of songs I’d never heard before that I fell in love with.

On the subject of foreign music, another type of music I really enjoy is Japanese pop music, or J-Pop as it is generally referred to (there’s a long and not that interesting story behind my discovery of J-Pop, which I won’t go into here). Again, for the most part I have no idea what the singers are saying (although a surprising number of Japanese songs I’ve heard actually jump back and forth between Japanese and English lyrics), but that doesn’t prevent me from really enjoying the music (on a side tangent, I’ve never had much respect for people who criticize music of a genre they don’t like (heavy metal haters seem to love this one) by complaining that you can’t even understand what the singer is saying. My response to this argument has always been, “So what? Understanding what the singer is saying has nothing to do with whether or not you enjoy listening to the music.” But that’s just me).

Among the Japanese musicians that I enjoy are Judy and Mary (an interesting choice for the band’s name, as the band is comprised of four people, and to my knowledge, none of them are named either Judy or Mary – no idea where the name of the band came from), aiko (who's song "あした" is the first J-Pop song I ever heard, and the song that got me into the genre), and The Brilliant Green (an absolutely fantastic band, probably my favorite J-Pop group).

Before I close this thing out, I couldn't do a post about music without giving a quick shout-out to a fantastic Celtic rock band -- Amadan. Hailing from Corvallis, OR, I first saw them play at Sean Kelly's Irish Pub in Missoula. They absolutely rocked! I was a fan from the very first song (I mean, how many rock bands do you find that have a didgeridoo player?). They are just a great, fun band. All of their CDs are well worth a listen, and they're great to watch live (okay, I have to admit they're not quite as good as they used to be, as several of their original members left the band when they graduated college, but they're still a hell of a good band).

Well I think that about brings another blog entry to its inevitable conclusion. And I’ll finish by mentioning the latest song that I’m really digging – "Panic Switch", by Silversun Pickups (which I first heard in the trailer for Sucker Punch, a movie I can’t wait to see!!).

Sunday, November 21, 2010

Red Dead Redemption

So in my previous blog post I mentioned that one of the reasons I’d been away from my blog for so long was that I had too many other things going on in my life. Well, one of those things (which has sucked up hours and hours of my life) is the video game Red Dead Redemption. This has to be one of the most engrossing and fun games I’ve ever played (a close second would be Borderlands, which is just way more fun than any game has a right to be). Red Dead Redemption (referred to hereafter as RDR for brevity’s sake) is based on the Grand Theft Auto game engine (and made by Rockstar Games, the same creative minds behind the GTA games), so if you’ve ever played any Grand Theft Auto, you’ll have a good idea as to the basic gameplay. The big difference, of course, is that RDR takes place in the Wild West instead of the gritty streets of modern America.

This western setting is a big part of what drew me to this game over the GTA series (which I would like to play at some point, but I’m not as excited to play them as I was RDR). One interesting twist that I hadn’t expected when I first bought the game – it actually takes place in 1911, so it’s a much later western era than I had expected (which is one of the themes of the story – the idea that modern technology/society is bringing the days of the “wild west” to an end).

Here’s the background of the story – you play John Marsten, a former outlaw who walked away from his gang after they left him for dead. He got married, had a son, and started a new life for himself with a small ranch. But his past has come back to haunt him – government agents are holding his family hostage, and will release them on one condition – John must hunt down and kill the three members of his former gang.

We begin our adventure in the territory of New Austin, which is basically a southern US desert environment similar to Texas or New Mexico. In the opening scenes of the game, you are shown the location of one of the men you are supposed to kill – he and his new gang have taken over an abandoned Army fort. His men shoot you, leaving you seriously injured, but you are rescued by a woman named Bonnie who runs a ranch in the area with her father. Your first goal of the game (well, as far as the main storyline of the game anyways) is to figure out how you’re going to get into the fort so you can kill your former friend.

Unlike most games of this sort, which generally feature a linear storyline that you move through with very little deviation, RDR features an open-world concept (inherited from the Grand Theft Auto games) which is pretty unique to Rockstar Games. While I don’t have enough experience with other companies’ games to make a definitive statement, from various reviews I’ve read and comments I’ve gotten from more die-hard gamers than myself, no other company has come close to duplicating the open environment that you find in GTA and RDR.

And so, instead of moving directly from one story point to the next, what you have here is an open map that you can explore at your leisure. And what an amazing map it is! The graphics are fantastic (I was surprised at how much fun I had just riding my horse, randomly exploring the landscape and enjoying the view). But more importantly, the game is rich in gameplay opportunities completely separate from the main storyline. There are all sorts of animals you can hunt and plants you can pick (and there are specific tasks to accomplish that allow you to move up through ten levels of such skills as hunting, survival, and sharpshooting). There is also a “treasure hunter” skill that you advance through by tracking down hidden treasures throughout the map (at each treasure location you find a cache of gold, and a map giving hints to the location of the next treasure).

You can take bounties in town, and then go track down the criminal on the bounty and either kill him or lasso him, hogtie him, and bring him back to the sheriff’s office (you get more money for bringing them back alive). And there are all kinds of people that you’ll encounter as you travel around. Most of them will ignore you as they go about their business, but often they will interact with you in various “world events” (as the game calls them). These are usually quick, simple encounters, such as someone who’s just been robbed, and wants you to chase down the thief and return whatever was stolen (usually their horse or wagon), or saving someone from bandits, or from a pack of wolves. Another common encounter features someone coming up to you asking for help, but then pulling you off your horse and trying to steal it (an obvious nod to the car-jacking that is such a core part of GTA).

Last time I checked my stats, I want to say I’d encountered almost three dozen unique world events (and a total of several hundred world events – most of the events are encountered numerous, numerous times over the course of the game). However, nothing says you have to complete these events, so if someone challenges you to a duel, or tells you his buddy is about to be hanged and he needs your help, and you’re headed in the opposite direction, or in the middle of trying to do something else (or you’ve simply run into that event enough times you have no interest in spending time on it), you are free to just ignore them and continue on with what you were doing.

The game also features longer, more involved side missions called “stranger missions”. These involve more time and effort than the simple “world events”. They also really showcase both the brilliant writing of the game, and the wicked (and very warped) sense of humor of the writers. For example (spoiler alert – skip this and the next paragraph if you’re planning on playing through the game and don’t want to read specifics on the stranger missions), in one mission you meet an old man who asks if you can help him gather flowers for a bouquet for his wife. You then get a mission to gather a certain number of three different types of plants (which are scattered across the map, so there’s a fair bit of travel involved in gathering them all. But that is one of the great parts of the game – nothing says you have to complete the mission right away, so you’re free to travel the map doing other things, and just get the flowers as you run across them, and then when you have them all you can get around to going back to the old man to complete the mission). When you return to the old man with the flowers, he takes you into his house to give them to his wife – at which point you are introduced to her desiccated corpse, which has clearly been dead for a while (but her husband very much interacts with her as if she were still alive).

This sort of dark humor and these kinds of bizarre encounters are very common throughout the game (for example, in another stranger mission – titled “American Appetites” – you’re given the task of trying to find a series of missing persons. What you discover (which shouldn’t come as a surprise, based on the title of the mission), is that the missing people have all been eaten by a cannibal). If you appreciate this sort of humor, you’ll really enjoy the many side stories in the game.

In order to move through the main story of the game, you bring up your map, where you’ll see indicators as to the locations of the main story events. To activate a story event, simply travel to the location shown on the map. Generally there are two or three story threads that run concurrently through sections of the game. You can do all of one then all of another, or you can jump back and forth between them. For example, after Bonnie rescues you at the beginning of the game, she takes you into town to get some medicine for your injuries, and tells you that the local marshal may be able to help you on your mission. From this point there are now two story indicators: one for Bonnie, located at her ranch, and one for the marshal, located at his office in town. Each has several missions that you complete in a set order, moving you forward through the story. Bonnie's missions are all related to ranching activities, and work as nice tutorials to help you learn how to do such things as ride your horse and properly use your lasso, whereas the marshal’s missions are all combat related. But while each person’s missions go in a set, linear order, you can do all of Bonnie's missions, then all the marshal's missions, or vice versa, or you can go back and forth between the two.

When these sets of missions are completed, you then open up access to three new characters. Again, each has a series of missions you complete with them, but you have the option to do all of each person’s missions one after the other, or you can bounce back and forth between the different characters, completing a mission for one, then doing a mission or two for another, then jumping back to the first. And of course as you’re completing these missions you are free to take time out to complete stranger missions, to complete the tasks required for your various skills, or to simply wander the map looking for random encounters.

As the story unfolds, you eventually unlock two other map areas – the first is in Mexico, and the second (called West Elizabeth) features a Great Plains area (complete with a herd of buffalo) and a forest/mountain region resembling the Northwestern US. Each new zone unlocks new stranger missions, new treasure locations, new animals and plants, and new people and places to encounter, as well as new events for the main storyline. There are literally hours and hours and hours of things you can do to occupy yourself, including playing such mini-games as poker, black jack, horseshoes, and arm wrestling. And as I mentioned before, the writing is just incredible. Not only is the main story really engaging and well-written, but the various side stories are also really well done. And the characters you encounter throughout the game are all colorful, well-developed, and for the most part very memorable individuals.

And just when I thought I couldn’t enjoy the game more (and released just before I finished the main storyline, so the timing was perfect), Rockstar released a major new single-player update for the game: Undead Nightmare. As the name implies, this drops your characters right in the middle of a zombie apocalypse. And like the main game, the update is brilliant. The main story is pretty straight-forward: John Marsten's are bitten by a zombie (at which point John is forced to tie them up and board up his house so they can't get out). John then sets out to discover what has happened and how to stop it. Along the way he helps to secure the towns and settlements, while encountering many of the main characters form the original game.

As far as general gameplay goes, Undead Nightmare plays in much the same ways as the original: you have your main story missions, plus various side missions (appropriately called “survivor missions” instead of “stranger missions” like they were in the main game). There are new treasures to go after, and new tasks to accomplish to advance through the levels of your hunting and sharpshooting skills. But instead of the survival skill that you had in the main game (which required you to gather various numbers of different plants), you now have the goal of finding and breaking the Four Horses of the Apocalypse (I first encountered (and consequently broke and rode) Pestilence, and I’m currently riding around the map on War, which is just unbelievably cool).


While I’m not necessarily a huge fan of the zombie genre, it is one I enjoy (I’ve played a number of zombie video games that were lots of fun), and Undead Nightmare really delivers. Zombie encounters are exactly what you’d expect – really easy when there’s only a couple of zombies, but suddenly really, really difficult when you make the mistake of getting in the midst of a large group of them. And I love the wild west setting (which is something I don’t think I’ve ever seen before in a zombie game, movie, etc.). One of the interesting twists that the western setting gives you is zombie animals -- you see undead horses and cattle roaming around, and have to fight off undead grizzlies and mountain lions.

About the only complaint I have with the game overall is some of the controls (this is definitely one area where I would say Borderlands is very much the superior game). There are times that it is difficult to get your horse to do what you want it to, and I find myself way too many times crouching when I triy to run because of how they did the crouch. Now admittedly, I’m sure that many of these problems are as much my lack of hand-eye coordination as they are actual problems with the controls themselves (and I’m sure if I were more of a die-hard gamer I wouldn’t have some of the problems that I do). But that’s still the main thing (really, the only thing) that I find annoying about the game, and the big area where the game could be improved.

I loved the original story, and can’t wait to finish Undead Nightmare to see how it plays out, and I look forward to future expansions to the game (as well as the inevitable Red Dead Redemption 2, although I’m sure that’s a ways away). In conclusion, if you’re a video game player at all, and you like a good western, then this is a must-play game. And even if you’re not, I still cannot recommend this game highly enough.

Thursday, November 04, 2010

The More Things Change . . . .

Seems like forever since the last time I updated this blog (although 3 ½ months is certainly a much shorter gap than the almost 3-year break I took previously). The problem has been a combination of being busy with too many other things, and having a hard time getting motivated to write. In effort to address at least the motivation issue, I’ve decided to make a slight adjustment to the nature of ye ol’ blog, somewhat inspired by my previous blog entry. Instead of doing just a movie-centric blog, I’m going to expand the content to include movies, TV shows, comic books, novels, video games, music, horticulture (okay, maybe not horticulture); in other words, whatever random topics happen to catch my attention and inspire me to write. And with the change in format, comes a change in title. I’m taking the title of my previous blog entry and turning it into the title for the entire blog – “And Now For Something Completely Different . . . .” (and if you don’t know where that particular line comes from, well you’ll just have to look it up. Oh, and shame on you!).

For our first entry of our new and (hopefully) improved blog, I’m going with a spooky, post-Halloween theme (I’m only a week late, which for me is pretty good). Topics for discussion today include one old movie, and one brand new TV show. So last night I watched an old supernatural horror/thriller made way back in 1983 – The Keep. I picked up this movie partly because I love the cast, and partly because I vaguely recalled enjoying it the first time around (sadly, it doesn’t play as well 25+ years later, but it’s still not too bad a movie). The first surprise that I got as the opening credits rolled was that it was written and directed by Michael Mann (of Miami Vice fame). This certainly isn’t the type of movie you’d normally associate with this director (this is, however, one of his very early films).

The movie takes place in the mountains of Romania during World War II. A Nazi army captain, played by Jürgen Prochnow (an actor I’ve always really liked), is given orders to garrison his soldiers at a mysterious and forbidding stone keep blocking a pass through the mountains. After his men begin to die horribly one by one, a group of SS soldiers is sent in to deal with the problem, led by Gabriel Byrne (another brilliant actor). Other great actors in the film include Ian McKellen as a Jewish scientist brought in because of his knowledge of the keep, and Scott Glenn as a mysterious stranger who knows the secret of the keep. As the movie unfolds, you quickly learn that the keep was built to imprison a powerful evil that is desperate to escape its prison.

The visual effects for the movie are really cheesy, especially by today’s standards (and were probably at least a little cheesy even by ‘80s standards), and both the writing and acting have their weak, silly moments. What the movie really has going for it, though, is atmosphere. There’s an eerie, spooky feel that the movie maintains throughout, even during the cheesier scenes. Especially impressive is the keep itself, which really does look like it was built to hold some ancient evil. The other thing the movie really gets right as far as atmosphere is the music. The score was done by Tangerine Dream, a new age/electronica group that not only have done several excellent soundtracks (over 60, I was surprised to learn on Wikipedia), but have also done some great non-soundtrack albums (if you like electronic music, that is).

As I was watching the movie, the wannabe filmmaker in me (oh, if only I’d gotten into film in high school, instead of computers) really keyed in on the music. I don’t think I can over stress just how important a part of a movie a good score/soundtrack is. The right music can make an indelible impression on the viewer, forever tying the music to the film in the viewer’s mind. Ennio Morricone’s scores for Clint Eastwood’s spaghetti westerns is a perfect example of this; and who can forget Mike Oldfield’s theme song for The Exorcist?

Other musicians whose scores I really enjoy include Vangelis (who won the Oscar for Best Original Score for Chariots of Fire, as well as scoring Blade Runner and 1492: Conquest of Paradise for Ridley Scott – both phenomenal scores), Graeme Revell (who’s done dozens of great movie scores), and of course the brilliant Danny Elfman, who was the front man of Oingo Boingo before going into movie scores. He’s probably best known for his work with Tim Burton (having done the scores for all but two of his movies), but has done films and TV shows too numerous to mention.

But enough talk about music for today (although in some future blog entry I’m sure I will return to the topic of movie music) – let’s get back on track with our post-Halloween theme. At the beginning of our show I mentioned a brand new TV show. The show in question would be AMC’s The Walking Dead, which premiered on Halloween night. As the name implies, this show is about a zombie apocalypse (and thus, not for everyone). It is based on a very successful comic book series (one which I haven’t read yet, so no idea how good the original comics are, or how close the show is to said comics). I have to say, while not perfect, I loved the pilot for this show! Of course, the fact that it was written for the screen, directed, and executive produced by Frank Darabont (director of such classic films as The Shawshank Redemption and The Green Mile) probably has a lot to do with that.

Okay, let’s play TV/film critic for a moment, and get the negatives out of the way first. Sadly, there were a few aspects to the story that I found a bit derivative/predictable. The main character awakens from a coma in a hospital to find it completely abandoned, which feels a lot like the opening to 28 Days Later. This same main character later heads for Atlanta, which is supposed to be a safe haven protected by the military where the CDC is busily working on a cure, only to discover the city is filled to the brim with zombies (this is such a standard part of most zombie films as to almost be cliché, but it’s hard to be too upset about its inclusion, because it is such a standard that it almost wouldn’t feel right to NOT have it). The big story aspect that really disappointed me, though, is the tried and true “love triangle” – the main character’s former partner (both were deputy sheriffs) and his wife have assumed that he’s dead, and so naturally have become romantically involved. This is one of those silly story complications that has just been over-used to death. I’ll just have to wait and see how it plays out here before I pass final judgment.

Other than these few slightly weak story points, though, I absolutely loved this show. The cinematography and editing are both especially excellent. You really get to see just what a television show can accomplish when it’s done with cinematic sensibilities (clearly one of the advantages of having a film director on board as the main creative force behind the show). Let’s start with the opening scene. We see our main character, a deputy sheriff, leaving his vehicle and walking down a deserted highway carrying a gas can. Abandoned vehicles litter the street. He reaches a gas station, where we see a small, hand-written sign reading “No Gas” and more abandoned cars. Our hero hears something, and moves towards the noise. Looking under a car, he sees a pair of slipper-clad feet, and a small hand reaching for a teddy bear. Moving around the car, he sees a young girl walking slowly away from him. He calls out to her. She stops, then slowly turns around. Not surprisingly, she is a zombie. As she begins to move towards our hero, he hesitates for a moment, then pulls his sidearm and puts a bullet through the middle of her forehead. We watch her body fall backwards to the ground, then cut to opening credits.

And right there the show lets you know very bluntly and boldly (and surprisingly graphically, especially for a basic cable channel) exactly what it’s about. I loved it. Before the opening credits even roll, you’ve got a really good idea what you’re in for (so if it’s not your type of show, you’ll know it right from word go, and can change the channel before investing any real time watching). After the opening credits, we jump back in time to before the zombies arrive, where we see the main character sitting in his squad car with his partner (same guy who ends up involved with his wife later in the show). After a brief conversation between the two men to let us get to know a little about them, they become involved in a post high-speed chase shootout that leaves the main character seriously injured from a gunshot wound.

When the hero awakens in a hospital bed an indeterminate amount of time later, he finds the hospital both deserted and completely trashed (including dead bodies in the hallways and a line of bullet holes along one wall). He comes across a padlocked door spray-painted with the words: “Don’t Open. Dead Inside.” Finally he stumbles outside. The camera stays close in on him, focused mostly at his feet. You see him walk past a dead body wrapped in a sheet, then another, then another. The camera then pulls back to an overhead shot, where you discover there are dozens and dozens and dozens of dead bodies stacked up in rows outside the hospital. It is incredibly well shot and edited together to really hit you with the impact of just how many dead there are. It is one of the best scenes in the show, and I loved how it was done.

Things are pretty standard from there as he is saved from zombies by a pair of survivors, who explain to him what’s been happening (in brief, at least – they don’t go into as much detail as I would have liked; specifically, at no point does the man ask what date it is or how long the zombie plague has been going on, which in my mind at least is one of the first questions I’d be asking if I'd just come out of a coma – especially if I'd come out of it into such a bizarre and unbelievable a scenario). He leaves the pair to head off to Atlanta, where as mentioned above he discovers it is overrun by zombies. One interesting twist is that after his car runs out of gas, he finds a horse, and ends up riding into Atlanta on horseback, which had a retro western sort of feel that I liked. Of course, things don’t work out so well for the horse (but I’ll leave the details of that to your imagination).

And that’s about where the first episode ends. In the scenes of upcoming episodes, we see our hero connect with a group of survivors in Atlanta, while at the same time his wife, son, and partner are in the wilderness with other survivors also trying to stay alive. Based on what I’ve seen so far, this show has the potential to be really, really good, and I can’t wait to see the next episode. Of course, as the one review on the show that I read pointed out, The Walking Dead is likely going to have to pull in an entirely different audience from that of AMC's other hits Mad Men and Breaking Bad, and if it doesn’t it could have a hard time staying on the air (which would suck). We’ll have to wait and see how it does.

And thus concludes my return to the blogosphere. With any luck, by expanding the concept of my blog to go beyond the realm of just movies, I’ll be able to stay motivated/inspired enough to actually update the stupid thing on a more regular basis. Until then, “Be seeing you.” (another quote you’re just going to have look up if you don’t know where it came from)

Thursday, July 22, 2010

And Now for Something Completely Different . . . .

For this entry I’m going to do something a little bit different, in that my focus is shifting some from movies into books and comics (as well as movies). I mentioned in my previous entry that I wanted to discuss the concept behind the movie The League of Extraordinary Gentlemen. The more I developed this idea in my head, the more I expanded on it, and so what I’d originally planned as a short, quick entry about one movie has expanded into a full-sized entry that covers a couple of movies, a couple of TV mini-series, a comic series, and a book. In order to explain the concept of this entry, let us begin with a quick introduction of the movie that inspired this entry, The League of Extraordinary Gentlemen (or LXG for short). For those folks who aren’t familiar with it, the film is based on the comic book series of the same name, written by Alan Moore (author of comic series V for Vendetta, Watchmen, and From Hell). It takes place in Victorian England, and features characters drawn from a variety of popular works of fiction from this era.

What I want to talk about in this entry is the idea of bringing famous characters from other works of fiction together into a new story. I’ve only run into the concept a handful of times, but I find it really fascinating (and when done right, really fun to watch/read). Of course, due to copyright issues, I’m guessing you can generally only do this with really old stories, where the characters have entered the public domain (or you have the resources to acquire the rights to use the characters – an issue that I guess 20th Century Fox ran into with the movie, which is why they list their character as AN invisible man, because they hadn’t secured the rights to call him THE Invisible Man – no idea how all that works, though). That being said, copyright issues aside, I just love the idea of taking well-known characters that are from the same genre of stories, or from stories set in the same general area/time period, but that are from separate, distinct stories, and bringing them all together into a combined universe.

While I have found other examples of this idea, LXG definitely is at the top of the list in doing this in a huge way (especially the comic books). The movie features all of the main League member characters from the comics –Mina Harker (from Dracula), Allan Quartermain (from King Solomon’s Mines), Captain Nemo (from 20,000 Leagues Under the Sea), Dr. Jekyll/Mr. Hyde, and an invisible man. The movie also adds two additional characters – Dorian Gray, and Mark Twain’s Tom Sawyer (grown up and a member of the US Secret Service). There was a fair bit of discontent among fans of the original comics at the inclusion of Tom Sawyer, not only because he’s not in the comics, but also because he is an American fictional character, and not a character out of Victorian England (which Dorian Gray at least is).

I have mixed feelings about Tom Sawyer’s inclusion in the movie. On the one hand, it pisses me off because it’s a prime example of blatant studio interference in the movie-making process (Fox insisted on his inclusion in the movie, because they felt that an American character would make the movie more appealing to American audiences). That being said, personally I have to admit that I liked his inclusion in the film. I liked the idea of Tom Sawyer grown up and a Secret Service agent. I also think it really fits well with the concept of the comic books (regardless of what other fans might think), which pulled random characters into the story from all over the place.

I decided to re-read the comics while I was writing this (since I hadn’t read them in a few years), and I also found a Wikipedia entry that listed all of the various characters included in the comics. It’s almost insane just how many minor characters in the comic are from other works of fiction. For example, they give the name of a prostitute who was killed by Mr. Hyde – who the other characters are trying to track down at the time – and it turns out the name used is actually that of a main character from an old novel. In a later issue they briefly show The Artful Dodger (from Oliver Twist) as an old man leading his own group of young thieves. One of the secondary characters they bring in that I especially enjoyed seeing was C. Auguste Dupin, a French detective created by Edgar Allan Poe (and a precursor to such future detective characters as Sherlock Holmes).

Another interesting variation on this concept that Alan Moore uses in the comics is to create supposed ancestors of famous characters from later time periods. For example, one of the supporting characters is Campion Bond, who is supposedly the grandfather of future spy James Bond. Another example (that I read about in an interview with the artist), is that in one of the London crowd scenes, everyone in the crowd was drawn to look like a Victorian era version of (in essence, an ancestor of) the characters of East Enders (a very popular British soap opera).

It astounds me to think of the level of thought and research and effort that the writer and artist had to have put in to incorporate all of these dozens of characters into their stories. Admittedly, when you really look into it, it almost feels like overkill, but it’s still awfully cool. But even without all these extra secondary and minor characters, just bringing together the main characters the way the movie does really makes for a fun story (even if the movie’s execution is only okay and not great).

There are only a couple of other theatrical films that I’ve run across (at least that I can think of) that have followed this same concept. One is the sadly disappointing Van Helsing. This is a movie I really wanted to like. I like both stars, Hugh Jackman and Kate Beckinsale, and I loved the idea of bringing together several old school Universal horror movie monsters into one movie – namely Dracula, the Wolfman, and Frankenstein’s monster. Done right, I think you could make a really interesting movie. But in this case, the story was incredibly dumb, and the movie overall was really mediocre.

Another film that used the classic Universal horror movie monsters, but in a much more intentionally silly, tongue-in-cheek way, was The Monster Squad. This movie pulled in pretty much all of Universal’s horror characters – in addition to Dracula, Frankenstein’s monster, and the Wolfman, it also included the Mummy and the Creature from the Black Lagoon. It’s been enough years ago that I watched this movie that I don’t remember much about it (I had to jump onto Wikipedia to refresh my memory as to the plot), but as I recall it was a pretty enjoyable movie (and one I need to watch again one of these days).


A book series which has done something similar to LXG is the Riverworld series by Philip Jose Farmer – the big difference being that Riverworld featured a variety of historical figures as opposed to fictional characters. This series has never been made into a theatrical film; however, the Sci-Fi Channel adapted it into both a 2-hour movie (meant to be the pilot for a regular TV series that was never done) and a 4-hour mini-series. I’ve never read the original stories, but from what I’ve read online, both Sci-Fi Channel versions make significant changes from the books. I watched both movies, and both were alright without being spectacular. The concept behind the stories is really intriguing, though – all of humanity from throughout time has been resurrected on a distant planet that is composed of one long winding river. This allows you to bring together a wide variety of historical figures into the same story (for example, the mini-series featured Samuel Clemens – aka Mark Twain – as one of the heroes, and Spanish conquistador Francisco Pizzaro as the main villain). The story possibilities you could develop in this environment are pretty much endless.

Another example of this combining of characters that I want to discuss is also a book, but one that has never been adapted to the screen (although I’d love to see a well-done movie version of it). The book in question is A Night in the Lonesome October, by Roger Zelazny (which also happens to be my all-time favorite novel). It is a short novel, and is written in a simple, very easy to read style. It’s written almost as a journal, with each “chapter” comprising a single day, running through the month of October, some time in the late 1800s, just outside of Victorian London (while the exact year is never given in the book itself, someone on Wikipedia with too much time on their hands figured out that it takes place in 1887, based on the fact that in the story there is a full moon on Halloween, and this is the only year during the Victorian era that this occurred).

The basic plot of the story is that whenever there is a full moon on Halloween, the possibility exists that a mystical gateway can be opened between our world and a dimension of ancient beings – beings very obviously based on the elder gods of H. P. Lovecraft’s stories (for anyone who’s curious – a full moon occurs on Halloween generally every 19 years, with a few exceptions here and there. The fact that I found this information is proof that I have too much time on my hands). Whenever this occurs, various individuals gather and spend the month of October essentially playing an elaborate game as they prepare for Halloween, at which time they come together on two sides – one side trying to keep the gateway closed, while the other tries to throw it open (which would essentially lead to the end of the world).

Here’s the interesting part (well, one of the interesting parts, at least) – all of the people who play this "Great Game " (as they call it) are based on either characters from Victorian era horror stories, historical figures, or standard horror story archetypes (such as a witch, or an evil priest). But there’s a twist that the author gives it that I absolutely love. He never comes right out and names the characters (but at the same time, he makes it very obvious who he’s talking about). For example, there is a vampire simply known as “The Count”, and a mad scientist trying to bring a creature to life who is only referred to as “The Good Doctor”. Then there’s “The Great Detective” and his assistant (a very obvious reference to Sherlock Holmes and Dr. Watson), who aren’t actual participants, but complicate things as they investigate a murder in the area. My absolute favorite, however, has to be the main character, a knife-wielding gentleman who goes simply by Jack. I just love the idea that Jack the Ripper (of all people) is the hero of the story.

There are a number of other things about the story I just absolutely love, and it is beginning to end just a wonderful book (I’ve read it numerous times). However, none of that relates to the theme of this entry, and I figure I’ve gone off-topic enough in discussing a book that hasn’t ever been made into a movie (this being a movie blog and all). I did want to talk about it, though, since it does use the same concept as the movies I’ve mentioned in this entry (and it gives me an opportunity to talk about my favorite novel).

Another combination I’ve seen done a number of times (mostly in comic books
– it's a concept that I think would be hard to pull off in a movie; maybe you could do it in a mini-series) is bringing the characters of Alice in Wonderland and The Wizard of Oz together. There are all kinds of possibilities there, especially if you go back to the original books (which have a much broader and more interesting cast of characters than most of the movie versions of the books).

Regardless of what characters are used, I just love the idea of taking various characters from different sources and bringing them together to tell new and exciting stories beyond the scope of the original books the characters appeared in. This is a fascinating concept that I’d love to try in my own writing – the first step, of course, being to decide which characters to bring together. So the question I would put forth to you, dear readers, is, “What characters would you bring together into a new story if you could?” And with that I conclude this month's blog. Next month we will return to our regularly scheduled movie discussions (without all these silly tangents into books and comic books and other non-movie subjects).